Brawl - Diddy Kong - Subaction - FinalStartL
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Stats
IASA: |
None |
Fully Intangible: |
1-85 |
Subaction Index: |
0x1f5 |
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- CameraCloseup(CameraCloseup { zoom_time: 5, unk: 0, distance: 1.2, x_angle: 0.0, y_angle: 0.0 })
- TimeManipulation(4, 30)
- AsyncWait(5.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- GenerateArticle { article_id: 0, subaction_only: true }
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- GenerateArticle { article_id: 0, subaction_only: true }
- AsyncWait(13.0)
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }
- AsyncWait(35.0)
- CameraNormal
- AsyncWait(42.0)
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
GFX
SFX
- AsyncWait(13.0)
- SoundEffect1(2112)
- SoundEffect1(5266)
- SyncWait(15.0)
- SoundEffect1(5267)
- SyncWait(7.0)
- SoundEffect1(5268)
- SyncWait(5.0)
- SoundEffect1(5289)
Other
- ItemVisibility(false)
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(11.0)
- Rumble { unk1: 14, unk2: 0 }
- AsyncWait(15.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(35.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(38.0)
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(40.0)
- Rumble { unk1: 14, unk2: 0 }
- SyncWait(3.0)
- RumbleLoop { unk1: 2, unk2: 0 }